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First Comes Quantum Break, Next Comes Alan Wake

Mason Sylvia

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Remedy Entertainment, the developer behind the well-received Alan Wake have shed some new light on the possibility of a sequel to their best-selling game of 2010. Remedy’s creative director, Sam Lake, recently spoke with Polygon and discussed why the overall project was set aside, despite having had a prototype designed just after its predecessor’s release.

“For Alan Wake, from the get-go, we assumed there was going to be a sequel and we mapped things further out when it came to character, story, details and focus changes,” Lake said. “We knew we would have to iterate and refine, but there was always a rough road map there.”

Despite that, what the studio had planned for the sequel didn’t quite match up to the situation following Alan Wake’s release. In lieu of that, Remedy decided to work on a new project while allowing for a follow-up to the planned sequel at a better time. Remedy have not ruled out the possibility of returning to the Alan Wake world, but their primary focus is currently on Quantum Break, the upcoming Xbox One exclusive IP. Unfortunately, Quantum Break was just delayed to 2016.

Meanwhile, Lake and Microsoft are in talks of bringing the original Alan Wake to the Xbox One sometime in the middle of all this. There is no definite answer, but it would seem that both parties are on board.

“I would love that to happen,” Lake said. “Nothing has happened yet, but we are discussing this possibility with Microsoft. I hope it happens, we’ll see.”

Lake also suggested that should it come to fruition, it would most likely include the post-release downloadable content as well.

Video game enthusiast, James Bond aficionado, Tomb Raider expert, and lover of Beefeater gin. I'm a creature of habit and I'm either found buried in a book or working through my video game backlog when I'm not working my day job.

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