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Hitman Launches Today, Players Report Significant Connectivity Issues

Mason Sylvia



After an initial delay last year, Hitman launched digitally today as an episodic title; the first episode showcases a prologue set twenty years earlier—as seen in the closed and public beta—as well as the first assassination contract taking place at Sanguine, a high-brow fashion show in Paris, France. IO Interactive have emphasized their interest in creating a living, breathing world populated by live events to encourage and drive community interaction.

Unfortunately, players are reporting a significant connectivity issue that backfires against IO Interactive’s ambitions. Hitman can be played offline, but a good portion of the game relies on server connectivity to sync player progress, in-game achievements and feats to unlock more content, the Contracts mode and Escalation mode; the servers are continuously disconnecting players, preventing them from accessing most of the game. To add insult to injury, if a player is disconnected during gameplay, they are immediately forced back to the main menu.

Neither Square Enix nor IO Interactive have released a statement addressing their awareness of the issue and it is presently unknown if and when the issue will be fixed. We will update this article as more information surfaces.

Update #1: IO Interactive eventually took to Twitter to address the situation, stating:

“We seem to be experiencing problems with our servers and are looking into this as we speak. Apologies for any inconvenience.”

Video game enthusiast, James Bond aficionado, Tomb Raider expert, and lover of Beefeater gin. I'm a creature of habit and I'm either found buried in a book or working through my video game backlog when I'm not working my day job.




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