The Alliance Alive Review
The Alliance Alive is a JRPG for the Nintendo 3DS. Created by FuRyu, and published by Atlus, it comprises of the team behind the SaGa series, who originally developed games for Square-Enix.
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Reviews
The Alliance Alive Review
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Published
5 days ago
on
Apr 1, 2018
By
Rango
The Alliance Alive review.
The Alliance Alive is a JRPG for the Nintendo 3DS. Created by FuRyu, and published by Atlus, it comprises of the team behind the SaGa series, who originally developed games for Square-Enix. Focusing on a traditional experience, Alliance Alive features many of the usual suspects you may come to know from series, such as Final Fantasy. As the successor to FuRyu’s last title, The Legend of Legacy, it takes cues from its own predecessor as well as the familiar turn-based JRPG storylines, battle system elements, and the types of locales you’ll see in this adventure.
A throwback to a recent past.
The game’s visuals feature a chibi art style. It’s a minimalistic approach to character design, but one that is familiar to RPG fans. If you’re familiar with Bravely Default, the Alliance Alive uses a similar approach. You’ll see fairly minimal battle animations. Attacks and magic are what you’d expect, but special attacks look cool. You’ll see a good animation from your special abilities, giving you more reason to use them.
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The world takes on an approach similar to cel-shading. It feels almost like the visuals of a pop-up book. They’re drawn backgrounds rendered into a world with 3D models. These look to be the best-looking visuals in the game. They’re the only thing that stands out as impressive as opposed to generic. Even though it’s a take out of Bravely Default’s book, the areas are something to be admired.

You’ve heard this story before.
Over a thousand years ago, a war took place between humans and daemons. The daemons won and took over the world. Ever since then, humankind lived under the dominion of the daemons. The clouds overtook the sky and obscured the blue sky for a millenia. Now, in the current era, humans form a resistance group to try and win back their world. The daemons divided the world into several segments. The Dark Current is the name for the ocean that separates them all.
Enter Gallil, a young mercenary, and his friend, Azura. They’re part of a resistance band known as the Night Ravens. Their adventures take them across the oceans and to various dungeons to find out how to overcome the Daemons, and the ordership of the Beastfolk. The story takes a turn later, introducing us to Vivian and Ignace, two daemons from the Daemon world. Vivian has an interest in humankind, while Ignace – her devoted butler – reluctantly accompanies her to the human world. Vivian learns about human technology and befriends mortals, bearing no ill will towards them. As they enter the human plane, their fates with Azura and Gallil become intertwined.

The battles begin.
Alliance Alive’s battle system is traditional turn-based. You’ll start the game with two, and eventually add more characters as the story progresses. While nine party members join overall, your battle party consists of five party members at any given time. You’ll also use a positioning system to sort your characters based on rows. Among your row positions include bonuses for Attack, Defense, and Support. Equipping weapons allows you to learn new skills from them. This means using skills repeatedly till you learn new skills, which cost SP. Every battle lets you learn Talent, which are points that can be used to enhance your skills within a particular weapon field. As there are no “classes”, you’ll level them up yourself. Also, you’ll go to Guild Towers to meet NPCs. You benefit from the items you can get from talking to people, and the Guild Towers support you in battle.
I found the battle system to pace itself fairly well. Much like Bravely Default, you can speed the battle system up by 2x or even 4x. You can use strategies, such as equipping Shield on someone in a Defense row, allowing them to shield the entire party, not just themselves. The Attacker can do more damage, and the Support unit can cast magic with Sigmancy. This allows for unique strategies. However, you might not need to use them often. Enemies fall quickly. And if you lose a member of your party, your party members will boost into a “Limit Break” mode where they power up and unleash a powerful attack. Bear in mind this will destroy a weapon – unless you’re using a Daemon with Grimroire Sword. Utilizing Formation – for Attack, Defense, and Support – is an option. I’ll go over more of the battle mechanics later in the review.
For the good of man…
The Alliance Alive’s strong point is its battle system. Besides Final Fantasy IV, only a handful of JRPGs allow you to utilize a 5-man group. Some key differences include that only Daemons can use magic, which allows them to utilize Grimroire Sword to break their weapons, as well as to augment their own stats. There’s no limit, as they can equip the same kind of weapons as humans. You will also get Beastfolk to join, such as Barbarosa, who comes equipped with an Axe. One member, Tiggy, remains in her mobile suit Swan. This allows her to have excellent defense and piercing strikes. Plus, all characters can fight Unarmed without unequipping weapons. This gives you access to barehanded strikes when Slash and Pierce weapons won’t work. The variety of enemy weaknesses gives the option for good strategies. I’ll touch more on the battle system later.